ST-CS-10-339-75
March 2002

3.  Headshots  (U)

Hitboxes are rectangular. Models are not. Consequently, the edges of hitboxes often extend slightly past the edge of the visible model. In some cases, the degree of extension is enough to cause problems. In particular, it is hard to obtain a headshot from behind a player because the back and shoulder hit boxes obscure the head hit box.

  No headshot