ST-CS-10-339-75
March 2002
3. Banning and Kicking (U)
There will come a time in the life of every admin where an abusive player is present in the server and needs to be forceably ejected so that other players can continue with the game.
Objectionable players can be kicked or banned. Kicking simply boots a player from the server. That player is free to immediately rejoin. Banning causes the server to refuse the player's connection attempts; the player can no longer join the server.
Bans can be for any length of time, up to and including forever. Note that issuing a ban on a player does not also kick him from the server; so until the player leaves or is also kicked, he will still be present on the server and making a pain of himself (even though he will not be able to rejoin once he finally leaves the server).
Finally, note that bans are all forgotton when the server restarts, unless they are written to the ban.cfg file by using the various write commands.
Each player has a permanent unique identification number - a WON ID - which never changes and is the same on every server. The kick and ban commands take a WON ID as an argument so they know which player to ban. The list of WON IDs for the players on the server is obtained using the status command.
Players also have a temporary identification number which is given to them when they join a server. This number is only unique to the server the player is on during the length of a connection. If the player leaves a server and rejoins, or leaves and joins another server, the temporary identification number will have changed. The kick command can use the temporary identification number as well as the WON ID, but the ban command can only use the WON ID.
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