Configuration Variables
These are only a few of all the possible configuration variables. They are
the ones that I like to adjust.
| cl_backspeed | 0-9999 | Adjust the speed that you move
backwards at. Setting to the maximum (9999) means that you will use whatever
the server uses as a maximum. |
| cl_cmdrate | 0-? | This sets how many updates per second to send to the server.
This should be set to the average
number of frames per second (FPS) you obtain while you play. this should apparently be approximately equal
to the FPS you're getting (use netgraph to monitor your FPS). If your value is too high or
too low you will get choke, so find a happy median. |
| cl_forwardspeed | 0-9999 | Adjust the speed that you move
forward at. Setting to the maximum (9999) means that you will use whatever
the server uses as a maximum. |
| cl_rate | 0-? | This is a redundant variable now. The "rate"
command has replaced it, so if you're trying to input cl_rate as well as rate,
one of the two is going to overwrite the other. Just use the "rate" command. |
| cl_righthand | 0/1 | What a biased variable name! For those
of us lefties, setting this to 0 changes your player to use his left hand. |
| cl_showfps | 0/1 | Toggle display of the frames-per-second
(FPS) in the top left corner of the screen. |
| cl_sidespeed | 0-9999 | Adjust the speed that you move
sideways at. Setting to the maximum (9999) means that you will use whatever
the server uses as a maximum. |
| cl_updaterate | 0-? | This sets the number of packets per second to send to
the server. Some people say using an update rate of 50 is fine, but others recommend
that unless you have a 56k modem, use the value 101. This should ideally be set as high
as it will go without causing any packet loss - if you're getting any loss,
that's bad. |
| cl_weather | 0/1 | Disable/enable weather. This is particularly
nice if you have a somewhat slower machine and/or graphics card that have low
frames-per-second on maps with weather (ex. the rain on aztec). |
| hud_fastswitch | 0/1 | When set to 1, you switch to a weapon immediately
when you hit a number key to switch instead of hitting the number key and then needing
to click the mouse once. |
| max_shells | 0-? | The default value is 120. You can set this
to 0 and shells will not be displayed flying out of your gun, which will save
a few frames-per-second. |
| net_graph | 0-7 | Display a graph showing various system
statistics. This will lower frame rate while in use, so don't leave it on
all the time. Each value displays the described statistic and all statistics
from lower values as listed:
0: off
1: display frame rate (FPS)
2: displaybandwidth of data received
3: display bandwidth for data sent
4: display server incoming update time
5: display an actual graph
6: display client outgoing update time
7: display graph based on frame rate
|
| room_type | 0-? | Some maps have an echo on every sound (Siege
is a good example). Additionally, Counter-Strike will sometimes start making
sounds echo for no apparent reason. Setting the room type to 0 (zero) turns
off this echo. |
Commands
| drawradar | Show your radar if it is not showing. |
| stopsound | Stop a repeating sound from playing. This stops the
background rain noise on Aztec and the jukebox music on Italy, for example.
You need to be in-range of the sound to stop it (ex. when you hear the
jukebox playing on Italy). Note: some people consider using this
to be cheating, and it falls under the category of "cheat" settings in
Counter-Strike: Source, but by default, Counter-Strike 1.6 allows this
command to be used. |
| rate | Set the amount of Bytes per second that the server will
send you. It is worthwhile to increase this if you are choking on packets,
I have found. On my ~1.3 Mbps DSL connection, I find that a rate of 25000
is great. Other references state that the rate should be set to 25000 if you have a
1 MBps or faster connection and you should consider lowering the rate if you have a slow
connection (256KBps or lower). |